“ Epic Games is great to work with they are very friendly and open with the community in a way that you just don't get with other companies,” Piggott continued. The business relationship between Epic and its partners is very important, and Torn Banner Studios is grateful for how seriously Epic takes these partnerships. The more cinematic moments in _Chivalry: Medieval Warfare_ are credited to the team's experience with Unreal Matinee, another favorite tool.īut many of the real benefits of using UDK are found far from the designer's desk. Having a visual scripting language like that allows you to troubleshoot and navigate any issues really quickly.” “I couldn't imagine making a game without it now – a true lifesaver. Piggott is especially fond of Unreal Kismet "Unreal Kismet"). UDK is especially friendly to new users because it comes with a wide array of toolsets that are designed to make game development faster and easier without losing any of the power needed for high-end game creation. “We've been able to accomplish things with our levels that we would never have been able to do in another engine – and faster, as well.” “The interface is very easy to learn and much more efficient to use than other game engines once you know what you are doing,” said Piggott. Torn Banner found that the change to developing with UDK went very smoothly. A team learns to develop things a certain way, and changing game engines midstream can impede whatever progress has been made. That's a really powerful thing.”īut it's never easy to switch engines in the game development process. “Instead of developing a game with an engine for two years and then releasing that game with two-year-old technology, developers have the opportunity to launch with the latest version and keep updating it even after release. Piggott explained that using UDK allows Torn Banner to stay on the cutting edge of visual technology because it is updated on a monthly basis. “Our team actually started from a popular _Half Life 2_ mod named Age of Chivalry.” “We came from the Source Engine,” said studio president Steve Piggott.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |